MENU: File –> Save As –> Support Asset –> Morph Asset(s) –> TOOL: Joint Editor –> –> Memorize –> Memorize Figure Rigging MENU: Edit –> Figure –> Rigging –> Adjust Rigging to Shape When I saved it as a Figure/Prop Asset, it worked. Saving as a new morph asset did not work for me. I have tried many things to fix it permanently but I found that this worked the best. That will fix it but it is a pain to do every time you start up studio.
There is a quick fix by going into Edit>Rigging and adjust the rigging to the shape. DAZ Studio 4.16 - Problem with Genesis 8 and 8. As I mentioned before the bone rigging is getting messed up. This also happens when you apply a younger figure and one of the forums spoke about problems with Genesis 2. When I navigate down into the listed location on my E: drive (where I have all my Daz Studio content stored), I can see a Genesis8Female.dsf in there, but no Genesis8Male. The bones of the new morph does not follow the shape of the original Genesis figure. The following files could not be found: data/daz 3d/genesis 8/female/genesis8male.dsf. You can see it clearly when you look at the bone structure. I have made her smaller than the original Genesis morph and that is where the problems started. In addition, I also used the Mesh Smoothing operation we discussed in the previous section, to further smoothen out my hair edges.First of all I need to point out that this was a Genesis Base Morph that I have changed in Hexagon to create a new figure. Then, we select Edit > Geometry > Convert to SubD.įor example, in the dark angel picture below, I used the sub-division surface feature to increase the resolution of the wonderful End of Summer Hair on my figure.We can increase the object resolution by using the same process as outlined above for mesh smoothing. By increasing the resolution of our objects, we get rid of jagged edges and increase the quality of our renders. Using this option, we can automatically add more polygons onto our object surfaces. Mostly because from the first glance it seems obsolete and useless and people won’t look further. Daz3D Geometry Shells are a very underrated feature of Daz Studio. Conclusion Daz3D Geometry Shells Tutorial.
How to add sub-division surfaces to a figure or object.Īnother very useful Daz Studio mesh function is the Convert to SubD option. Source Extreme Closeup Cleo Style Geoshell Makeups for Genesis 8 Female by Daz Originals & ForbiddenWhispers. There are also vendor products that can help with poke-through such as Zev0’s Fit Control If I have clothing items with high smoothing or collision iterations, I usually turn mesh smoothing off while testing and tweaking poses. In the case of mesh smoothing, additional calculations need to be made when our figure pose is changed, which can significantly slow down direct manipulation posing controls. Therefore, we only want to only include it as necessary. Note however, that adding this mesh function will require additional calculations, which may slow down navigation and increase render time. To apply mesh smoothing and collision detection to an object, we simply select Apply Smoothing Modifier from the top of the drop down menu. We want to mouse over the Edit option, which will open up even more object feature options.
In this case, we can add the Mesh Smoothing function from within Daz Studio. Creating a Genesis/G2F/G2M Full Body Morph for DAZ Studio Pro 4.6 by RKane1.
However, for older pieces of clothing, it may not be present. Most new clothing items already come with the Mesh Smoothing feature included. How to add the Mesh Smoothing functionality. Next, we select our clothing top (JG_Top), and then click on the Parameters tab, which is right below the Scene tab. To get to this function, we access our clothing parameters.įor example, in the screen-shot below, we have added some hair and clothing to our Olympia 6 figure. In Daz Studio, we can address this thorny issue by using their collision detection function. For example, if our figure’s toe is poking through her boots, we may turn off the visibility of her entire foot. Another technique is to make a body part that is fully covered, invisible. In the past, we deal with this issue by manually adjusting or enlarging various parts of our wardrobe. Similar poke through issues can also occur with hair and head-wear.
In addition, when a figure is wearing multiple layers of clothing, an inner shirt may poke through an outer vest or belt.
One common problem in 3D-posing software is that depending on pose, the body of our figure may sometimes poke through her clothing.